International Workshop on multImedia Techniques for augmEnted and virtual Reality: PResence and intEraction in virtual environmenT


There is a strong evidence that future human-computer interfaces will enable more natural and intuitive communication between people and all kinds of devices equipped with sensors, thus more closely resembling human-human communications. Progress in human-computer interaction has introduced innovative technologies that empower users to interact with computer system in increasingly natural and intuitive ways. This progress has a great impact in the virtual-augmented reality field, improving the immersiveness so making simulations more realistic and interactions more effective. Virtual Reality and Augmented Reality are nowadays part of the daily life of people for entertainment, shopping, travelling, as well as for professional. The user is now at the center not only as a customer but also as an information provider; therefore, the relation between the human being and the technology becomes essential. People do not communicate with words only but also with facial expression and gesture that express emotional states. When two or more people get connected, understanding the emotions of each other is important to carry out an effective communication. The sensation of “being there” in a virtual situation assures a natural interaction with the technology and improves its effectiveness.

The scope of this third edition of InTERPRET workshop is to investigate new approaches for advanced human/computer interaction in virtual or augmented reality with a particular focus on concrete applications. The workshop will be of interest to researchers working with new technologies, psychologists, designers and human/computer experts who investigate human-centered technology with focus on video and audio signals. The workshop will bring together researchers both from academia and industry on different disciplines with a common objective: go beyond the frontiers of today interactivity in Virtual Environments.

Topics for the workshop include, but are not limited to:

  • Augmented Reality: applications and impact on the user
  • Presence in shared virtual environments
  • Real bodies and avatars
  • Cognitive processes and the sense of presence
  • Neuropsychology of presence and emotional state
  • Haptic and Sound in virtual and augmented environment
  • Affective and socio-affective interfaces
  • Emotional state with Augmented Reality experience: measurement techniques
  • Multimedia Interaction
  • Multimedia Signal Processing for Human-Computer Interaction
  • Intelligent User Interfaces
  • Audio-based interaction
  • Virtual-augmented reality for Healtcare

Workshop Co-Chairs

M. Anisetti, Università degli studi di Milano, Italy
V. Bellandi, Università degli studi di Milano, Italy
G. Jeon, University of Incheon, Korea
L. Gallo, ICAR-CNR, Italy

Program Committee

L. Gallo, ICAR-CNR
M. Anisetti, Università degli studi di Milano
V. Bellandi, Università degli studi di Milano
G. Jeon, University of Incheon
A. De Mauro, Vicomtech-IK4
M. Sacco, ITIA-CNR
B. Furht, Florida Atlantic University
D. Benyon, Edinburgh Napier University
G. Ruffini, Starlab, Spain
Y. Sakurai, School of Interdisciplinary Mathematical Sciences, Meiji University
H. Hacihabiboglu, Graduate School of Informatics, METU
F. Avanzini, Università degli Studi di Padova